/* SControl::ApplyWindowScale uses fixed-size UI at RatioX/Y=1 with anchors.
   The camera fills the viewport; it is not a scaled 800x600 screenshot. */
#game-canvas,#controls{width:100%;height:100%}
#controls{font-synthesis:none}
.control.server-row{height:16px;background:transparent!important;box-shadow:none!important;padding:0;border:0!important;color:transparent!important;text-shadow:none}
.control.server-row:hover,.control.server-row[aria-selected=true]{background:transparent!important;box-shadow:none!important}
.control.input{font-weight:400;text-shadow:none;padding:2px 30px 2px 42px}
.input-label{font-weight:400;text-shadow:none;line-height:13px}
.server-title{font-weight:400;text-shadow:none}
